Dark souls II is a great game. It came out in March of this
year and brought a lot to the table, with it being a shoe-in for at least a
nomination for GOTY (Game of the Year) of 2014. It was a direct sequel to the
critically acclaimed Dark Souls, which won the GOTY back in 2011, carrying that
legacy and weight from the day it was announced. The game doesn't disappoint,
continuing the series famed difficulty and challenge. I'm a huge fan of the
series, so I highly anticipated it (and may have missed a day of school when it
came out), so I was ecstatic when I heard new downloadable content might be being
released for it. Which, of course, led to me playing through the game again.
During my newest playthrough, I thought about the storyline and setting a lot
more than I had previously, and I realized something:Your character has no
concrete motives for struggling through the mess they're put in. They're cursed
with a seemingly incurable affliction, which turns them undead. Unlike common
zombie stereotypes, your character is very much in control and present when
undead. It just makes them unable to die for good. Your character, though never
voicing their own opinion, can be vaguely assumed to want to break free from
this curse and attain a final rest. Only a few guiding forces are present in
the game, and all of them echo the same thing as the others: Seek souls. No reason is given for this order, just a few
chuckles from the old crones in the beginning and a promise from the emerald
herald that I'll find what I want if I get the souls. In accordance with the
game's difficulty, you die. A lot. Every time you die, the game restarts you at
the latest bonfire you'd visited. No breaks, just instant reincarnation with
your healthbar slightly smaller each time. The only inevitability I know
booting it up is that I'm going to see the famed "You died" screen.
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